Fruit Machine
A downloadable game
A primitive slot machine / fruit machine game for the Commodore 64.
The game features primitive sounds, sprites and PETSCII graphics to protray a simple slot machine.
This game was submitted to the Slot Machine Game Jam:
https://itch.io/jam/the-slot-machine-simulation-jam
How To Play
The game is completely keyboard controlled.
Once the game has loaded, pressing S will move on from the title screen. Unfortunately, the sprite data takes a little while to be poked into memory, so please be patient!
For the most part, the controls are as follows:
- Pressing S will spin the reels, if the player has any credit remaining.
- Pressing + or - will increase the bet amount for this and subsequent spins, in increments of 10p / £0.10, from a minumum of £0.10 to a maximum of £1.00.
- Pressing Q will quit the game and return to a READY prompt.
Holding Reels
At random intervals through the game, the player will be given the opportunity to hold the reels in the hopes that the next spin will achieve a winning outcome. Pressing 1, 2, or 3 will toggle that reel from held to unheld. The colours of the bars underneath the reels indicate whether the reel will be held (green) or will spin (red) on the next spin. It is possible to hold all three reels or none of them, or any combination thereof.
Nudging Reels
At random intervals during the game, the player will also be given the opportunity to nudge the reels downwards by a random number of nudges. This gives the player the opportunity to win in this turn that they otherwise wouldn't have. The number of nudges is random, so there may not be a winning possibility after all the nudges have been used, and sometimes the game will give more nudges than required for a win.
Pressing 1, 2, or 3 will nudge that reel accordingly. A sound will play repetatively to differentiate nudging from holding.
There isn't any gamble possibility for wins or nudges. Once a winning combination has been achieved (by spinning or nudging), the winning amount is automatically added back to the player's credit pot.
Game Over
Once the player runs out of credit, the game is over. Pressing P will restart the game with a new £1.00 credit. If not then after a short pause, the game will return to the title screen.
Special Thanks
- Phaze101 and Retro Programmers Inside for hosting the jam.
- OldSkoolCoder for assisting in publicising the jam (I wouldn't have known about it otherwise!)
- mikroman / mikroman3526 for assisting with screen memory issues getting in the way of the program itself.
- fizgog for assisting with the hold functionality and the reel spin mechanic.
- NitroGBeans, DracoXGaming, Sabbath, stacbats and the OSK Community for either testing or supporting me through the creation process.
Status | Released |
Release date | Jan 01, 2025 |
Author | AltoFluff |
Genre | Simulation |
Tags | 2D, Arcade, Commodore 64, No AI, Retro, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | GitHub |
Download
Install instructions
Requires a Commodore 64 emulator to play.
You can download one from somewhere like here:
https://vice-emu.sourceforge.io/index.html#download
However any Commodore 64 emulator should work, even online:
https://c64online.com/c64-online-emulator/
Attach the d64 image to your emulator's disk drive (usually drive 8) and load with:
LOAD"*",8,1
Comments
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Thank you for good new game. It feels realistic, easy to lost all my money. I also added it to my new "Gameplay of New C64 Games from January 2025" video along with other recently released games. Hope you like the video.
That’s awesome! Thank you for the inclusion :D
There seems to be an issue where some emulated keyboards don’t like the + and - keys. I may have to re-assign those keys in a future update.